How To Change Dogmeat's Name In Fallout 4
Split (reason: Separate off FOS/FOSO and WW, commodity has close to nix about them) Article suggested to exist split into independent manufactures as outlined above. |
" Allow'south go, pal. " — Sole Survivor to Dogmeat
Dogmeat is a canis familiaris living in the Democracy in 2287 and a possible companion to the Sole Survivor. He volition be named Dog until the Sole Survivor speaks to Mama Tater about his true proper name during the quest When Freedom Calls, or until Nick Valentine reveals his name during Getting a Clue, when Dogmeat has to sniff out Kellogg.
Contents
- 1 Background
- 2 Interactions with the player graphic symbol
- 2.1 Interactions overview
- ii.ii Other interactions
- ii.2.1 Equipment
- 2.3 Effects of player'due south actions
- 2.3.one Range of interests
- iii Notes
- four Appearances
- five Backside the scenes
- 6 Bugs
- 7 Gallery
- eight External links
- 9 References
Background
A typical Commonwealth canine, Dogmeat is capable of tracking a man'south smell for miles, an case is when he must runway Kellogg in Getting a Clue. While he doesn't really have an possessor, he is a loyal and faithful companion to those he accompanies, according to Mama Potato when the Sole Survivor speaks to her in the Museum of Liberty in Concord, she states that Dogmeat "is his own man."
During the time that the Sole Survivor was cryogenically frozen in Vault 111, Dogmeat assisted Nick Valentine on a number of cases, and too accompanied Preston Garvey and his group of settlers on their way to Concord.
When the Survivor arrives, they can choose to prefer Dogmeat, who will accompany them on their travels throughout the Commonwealth. Dogmeat's remarkable senses and tracking abilities come into good use when the Sole Survivor searches for Kellogg.
Interactions with the player character
Interactions overview
Interactions | ||
---|---|---|
| This grapheme is essential. Essential characters cannot be killed. | |
| This grapheme is a permanent companion. | |
| This character starts quests. | Greet the Dog |
| This character is involved in quests. |
|
Other interactions
- When offset encountered at the Carmine Rocket truck cease, an objective entitled "Greet the dog" volition appear in the "Miscellaneous" section of the "Quests" tab in the player character's Pip-Boy. The objective is completed when the player graphic symbol beginning initiates a 'conversation' with Dogmeat.
- Like with every companion character, the Sole Survivor tin control Dogmeat to practice certain tasks, such every bit commanding him to become to a certain location of the Survivor's choosing or fetching a specific item for the thespian character.
Equipment
Dogmeat tin exist equipped with a variety of corrective items, co-ordinate to the blazon of item, into four singled-out slots. These slots are: "eyes," "headband," "neck" and "torso."
Equipment | Dog equipment slot | Location |
---|---|---|
Welding goggles | Eyes | Abundant |
Dog helmet | Headband | Heavy armored domestic dog at Hyde Park Armored Domestic dog at Thicket Excavations |
Spiked muzzle | Headband | Assail dogs |
Domestic dog collar | Cervix | Attack dogs |
Double dog collar | Neck | Assail dogs |
Chain dog collar | Cervix | Attack dogs |
Spiked canis familiaris collar | Neck | Assault dogs |
Reinforced domestic dog collar | Neck | Assail dogs |
Ruby bandana | Neck | Abundant |
Bluish bandana | Cervix | Abundant |
Gunner's camo bandana | Cervix | Abundant |
Gunner's green bandana | Neck | Arable |
Jangles bandana | Neck | Abundant |
Leopard print bandana | Neck | Abundant |
Skull bandana | Cervix | Abundant |
Stars and Stripes bandana | Neck | Abundant |
Striped bandana | Neck | Abundant |
Light dog armor | Torso | Assail dogs |
Domestic dog armor | Torso | Attack dogs |
Heavy dog armor | Torso | Attack dogs |
Effects of player's actions
- Dogmeat is found at a Red Rocket truck stop southeast of Sanctuary Hills and can be recruited as a companion.
- If Dogmeat isn't already the Sole Survivor's companion, he will be called past Nick Valentine with a whistle during the quest Getting a Clue.
- Past reading the Astoundingly Crawly Tales issue "Take Dog, Will Travel!", the Sole Survivor can boost Dogmeat with a perk that reduces damage past ten%.
Range of interests
Dogmeat loves the Sole Survivor unconditionally and thus is neither negatively nor positively influenced by their actions. Equally of the base game, he is the only companion, aside from temporary followers during quests, who is considered to exist truly neutral.
Notes
- Later commencement encountering Dogmeat, he will simply be named "Domestic dog." Later on on during the quest When Liberty Calls, Mama Irish potato mentions to the Sole Survivor that Dogmeat is his real name. She tin can also mention that Dogmeat is his own man, but she has seen that he will follow the Survivor. If Dogmeat is not present during this quest, the conversation will not take place.[2]
- If this conversation is missed, Dogmeat will be named "Canis familiaris." Even so, during the quest Reunions, Dogmeat is referred to by his name whether or not the Sole Survivor had the relevant chat with Mama Murphy. He will then be named Dogmeat from that bespeak on.
- On PC, the name change can be forced with the console command SetStage DogmeatQuest 2.
- During the quest Getting a Clue, if Dogmeat was never met previously, Nick Valentine will call Dogmeat with a whistle.
- Nick Valentine volition too say beforehand that he "knows a guy that tin help" and remark, "I've worked with him quite a few times earlier." while talking well-nigh Dogmeat.
- During the quest Reunions, dismissing Dogmeat after finding Fort Hagen volition make him stay there until the finish of the quest, regardless of the location the actor asks him to go.
- Dogmeat is the only companion whose perk Attack Dog must be unlocked via the perk chart.
- When the player character is rebuilding a settlement, they can place a canis familiaris firm for him to stay in. If he is dismissed to a settlement before that he will go and alive in or around ane of the existing canis familiaris houses.
- Dogmeat can be healed during battle if a stimpak is used on him when he is down.
- Dogmeat is able to "fetch," detecting the surrounding for the choice of items, enemies, or containers. Upon finding something, Dogmeat will either stand in front of the item (if on the floor), seize with teeth the enemy (triggers enemy detection) or pull out the items from the container. If told to fetch an item near Custom House Tower, he volition run to a rubble pile near some existing mannequins in the display windows and pull out random hats. 1 of these hats can apparently be the Lieutenant'southward lid or Captain Ironsides' hat.
- When traveling with Dogmeat, he may occasionally detect enemies and containers on his ain without being asked to do so past the Sole Survivor, which prompts the player character with messages such as 'Dogmeat found something,' when he finds a container or 'Dogmeat constitute an enemy,' when he detects enemy presence nearby.
- Upon detecting containers or enemies, no thing if told to or otherwise, Dogmeat will react accordingly: he growls if an enemy is detected and keeps doing so while he tracks them, or, when he finds a container, gives the player character a warning bawl, runs towards it, and and then happily stomps his front paws, while pointing his head to whatsoever he has found.
- If not able to reach a container he constitute, he will still point his head towards the direction of what he plant, giving the player graphic symbol a hint on chests, trunks, and other containers with valuable loot usually placed in the superlative of buildings.
- While Dogmeat is technically a companion, the benefits of Lone Wanderer still apply if the Sole Survivor adventures with Dogmeat.
- If sent to look at the Red Rocket truck stop where he is first met, ane of Dogmeat'due south idle animations is putting his front end legs on certain objects, like the hole in the pillars. Other dogs encountered, such every bit the one sold past Cistron volition also practice this.
- If Dogmeat is sent back to a settlement (past dismissal) and is then asked to trade, the Sole Survivor will refer to him by his existent name, regardless of whether they know it yet.
- Dogmeat does non count as a settler when in a settlement and will non respond to the "Settler Rally" bell. He will stay wherever he is at the time, likely about the closest doghouse.
- If entering the "Command" card while crouched, the Sole Survivor volition whisper to Dogmeat. If entering after telling Dogmeat to stay and being a fair distance from him, they will shout and whistle.
- When non in combat, Dogmeat volition occasionally pull out a teddy comport and will chew on it and throw information technology into the air, playing with it. The teddy conduct will non be "consumed" and remain in his inventory for storage. This happens regardless of whether Dogmeat has a teddy bear in his inventory or non.
- If an ally of whatever faction is killed, Dogmeat will requite a "mournful howl," every bit called by subtitles.
- During Arthur Maxson's kickoff speech, Dogmeat volition walk to the center of the room and volition be unable to be interacted with for its duration. Once Maxson finishes it with his "Ad Victoriam" salute, Dogmeat will perform his "bunny flim-flam."
- Dogmeat appears in Fallout Shelter as a legendary High german Shepherd.
- When engaged in combat against humanoid enemies, Dogmeat tin trigger a variety of melee moves during the fight, such as a limb bite movement, which he uses to hold an enemy in identify past biting their limbs, which works with humans, synths, super mutants, and feral ghouls, and a neck bite finishing move, which can somewhen trigger when he engages a homo enemy with wellness low enough to exist instantly killed by his attacks, on which he jumps and knocks them downwards to finally kill them with a deadly cervix bite.
- Dogmeat has the highest stealth compared to other companions.
- He is the only High german Shepherd to appear in the game, making him unique among the canines that roam the Commonwealth.
Appearances
This Dogmeat appears in Fallout 4 and Fallout Shelter.
Backside the scenes
The following is based on non-canon behind the scenes information. |
- Dogmeat is modeled after River, a female High german Shepherd, and the pet of Joel and Michelle Burgess.[3]
- After River passed away in June 2021, Joel Burgess wrote a Twitter thread talking about River's function in development. Dogmeat was designed every bit a companion commencement and a gainsay ally 2d, which is why Bethesda chose a more personable domestic dog than a professionally-trained one. Much of Dogmeat'due south in-game behavior was inspired by River, who would attend meetings and hang out with the team during development, in addition to providing modeling references and audio. Dogmeat'southward brownish eyes are replications of River's own eyes. Her walking behavior, and emphasis on stalling enemies rather than direct damage were all inspired past River.[4]
- Dogmeat's particular-fetching and seeking functionality, adult past Jon Paul Duvall and Jay Woodward, among others, was inspired by River'southward trend to retrieve large objects equally a evidence of affection.[4]
- Dogmeat'southward ability to wear dog armor, bandanas, and other clothing items was developed by Mark Teare and Ryan Sears.[5]
- Joel Burgess explained that Dogmeat is trapped out of time and does non belong in 2287, just like the Sole Survivor. Dogmeat'due south origin is intentionally left vague, with differing clues in-game, and then players can develop their ain theories about her.[four]
End of information based on not-catechism behind the scenes information |
Bugs
Gallery
External links
- Dogmeat on Wikipedia
References
- ↑ Fallout 4 Vault Dweller's Survival Guide
- ↑ https://www.youtube.com/sentinel?5=uonUCBk70JA
- ↑ Michelle Burgess on Twitter
- ↑ 4.0 4.one 4.2 Joel Burgess on Twitter (see full thread for farther references)
- ↑ "Decorating Dogmeat" on Mark Teare's Tumblr
Source: https://fallout.fandom.com/wiki/Dogmeat_(Fallout_4)
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